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49fff917f2
102
Program.cs
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102
Program.cs
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using cavestory_imguihack;
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using Swed32;
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Renderer renderer = new Renderer();
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renderer.Start().Wait();
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Swed swed = new Swed("CaveStory+");
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IntPtr moduleBase = swed.GetModuleBase("CaveStory+.exe");
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// CaveStory+.exe+35E6C - 89 8E 3CF8E400 1st wp ammo
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// CaveStory+.exe+35E0E - 66 89 1D 34E1E500 hp
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// CaveStory+.exe+364A7 - 89 35 3CE1E500 hp2????
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// CaveStory+.exe+6E4E0 - 89 81 48F8E400 missile launcher ammo
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// CaveStory+.exe+6E7E5 - 89 81 48F8E400 bubbleline ammo??
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// CaveStory+.exe+6E97F - 89 0C 85 48F8E400 obliterate bubbleline ammo
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// CaveStory+.exe+6E968 - FF 04 85 48F8E400 stop bubbleline ammo increase
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// CaveStory+.exe+32EC0 - 89 3D 50E1E500 booster fuel recharge
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// CaveStory+.exe+32DFD - 89 3D 50E1E500 booster fuel decrease
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IntPtr healthAddr = moduleBase + 0x35E0E;
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IntPtr currentWpAmmoAddr = moduleBase + 0x35E6C;
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IntPtr mlammo = moduleBase + 0x6E4E0;
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IntPtr bypassBLAmmo = moduleBase + 0x6E97F;
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IntPtr stopBLAmmoinc = moduleBase + 0x6E968;
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IntPtr blammo = moduleBase + 0x6E7E5;
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IntPtr bfuel = moduleBase + 0x32DFD;
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IntPtr stopbfuel = moduleBase + 0x32EC0;
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while (true)
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{
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if (renderer.freezeHP)
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{
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swed.WriteBytes(healthAddr, "90 90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(healthAddr, "66 89 1D 34 E1 E5 00");
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}
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if (renderer.freezecurrentwplvl)
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{
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swed.WriteBytes(currentWpAmmoAddr, "90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(currentWpAmmoAddr, "89 8E 3C F8 E4 00");
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}
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if (renderer.freezeMissileAmmo)
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{
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swed.WriteBytes(mlammo, "90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(mlammo, "89 81 48 F8 E4 00");
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}
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if (renderer.freezeBubblelineAmmo)
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{
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swed.WriteBytes(blammo, "90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(blammo, "89 81 48 F8 E4 00");
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}
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if (renderer.bypassBLAmmo)
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{
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swed.WriteBytes(bypassBLAmmo, "90 90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(bypassBLAmmo, "89 0C 85 48 F8 E4 00");
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}
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if (renderer.stopBLAmmo)
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{
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swed.WriteBytes(stopBLAmmoinc, "90 90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(stopBLAmmoinc, "89 0C 85 48 F8 E4 00");
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}
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if (renderer.freezebfuel)
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{
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swed.WriteBytes(bfuel, "90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(bfuel, "89 3D 50 E1 E5 00");
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}
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if (renderer.freezebfuelinc)
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{
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swed.WriteBytes(stopbfuel, "90 90 90 90 90 90");
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}
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else
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{
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swed.WriteBytes(stopbfuel, "89 3D 50 E1 E5 00");
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}
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Thread.Sleep(20);
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}
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50
Renderer.cs
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50
Renderer.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ClickableTransparentOverlay;
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using ImGuiNET;
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using SixLabors.ImageSharp.Metadata.Profiles.Exif;
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namespace cavestory_imguihack
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{
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public class Renderer : Overlay
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{
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public bool freezeHP = false;
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public bool freezecurrentwplvl = false;
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public bool freezeMissileAmmo = false;
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public bool freezeBubblelineAmmo = false;
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public bool bypassBLAmmo = false;
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public bool stopBLAmmo = false;
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public bool freezebfuel = false;
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public bool freezebfuelinc = false;
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public bool disable290 = false;
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protected override void Render()
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{
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ImGui.Begin("haker");
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ImGui.SeparatorText("v31");
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ImGui.Text("evil quote");
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ImGui.SeparatorText("Weapon functions");
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ImGui.Checkbox("Freeze current weapon level", ref freezecurrentwplvl);
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ImGui.Checkbox("Freeze Missile launcher ammo", ref freezeMissileAmmo);
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ImGui.Checkbox("Freeze Bubbleline ammo", ref freezeBubblelineAmmo);
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ImGui.Checkbox("Bypass Bubbleline ammo limit", ref bypassBLAmmo);
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ImGui.Checkbox("Stop Bubbleline ammo from increasing", ref stopBLAmmo);
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ImGui.SeparatorText("Player functions");
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ImGui.Checkbox("Freeze health", ref freezeHP);
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ImGui.Checkbox("Freeze booster fuel", ref freezebfuel);
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ImGui.Checkbox("Stop booster fuel from increasing", ref freezebfuelinc);
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ImGui.SeparatorText("options for betas");
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ImGui.Checkbox("disable 290 counter", ref disable290);
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ImGui.Separator();
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if (ImGui.Button("exit"))
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{
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System.Environment.Exit(0);
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}
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}
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}
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}
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17
cavestory-imguihack.csproj
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17
cavestory-imguihack.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>cavestory_imguihack</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ClickableTransparentOverlay" Version="11.0.1" />
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<PackageReference Include="swed32" Version="1.1.0" />
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</ItemGroup>
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</Project>
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25
cavestory-imguihack.sln
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25
cavestory-imguihack.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35219.272
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cavestory-imguihack", "cavestory-imguihack.csproj", "{7C188E3E-6244-464C-98E8-0DAFB9F0EF44}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7C188E3E-6244-464C-98E8-0DAFB9F0EF44}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7C188E3E-6244-464C-98E8-0DAFB9F0EF44}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C188E3E-6244-464C-98E8-0DAFB9F0EF44}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C188E3E-6244-464C-98E8-0DAFB9F0EF44}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {35506DBB-3CB3-459A-B137-C0A208E10242}
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EndGlobalSection
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EndGlobal
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