using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using ClickableTransparentOverlay; using ImGuiNET; using SixLabors.ImageSharp.Metadata.Profiles.Exif; namespace cavestory_imguihack { public class Renderer : Overlay { public bool freezeHP = false; public bool freezecurrentwplvl = false; public bool freezeMissileAmmo = false; public bool freezeBubblelineAmmo = false; public bool bypassBLAmmo = false; public bool stopBLAmmo = false; public bool freezebfuel = false; public bool freezebfuelinc = false; public bool disable290 = false; protected override void Render() { ImGui.Begin("haker"); ImGui.SeparatorText("v31"); ImGui.Text("evil quote"); ImGui.SeparatorText("Weapon functions"); ImGui.Checkbox("Freeze current weapon level", ref freezecurrentwplvl); ImGui.Checkbox("Freeze Missile launcher ammo", ref freezeMissileAmmo); ImGui.Checkbox("Freeze Bubbleline ammo", ref freezeBubblelineAmmo); ImGui.Checkbox("Bypass Bubbleline ammo limit", ref bypassBLAmmo); ImGui.Checkbox("Stop Bubbleline ammo from increasing", ref stopBLAmmo); ImGui.SeparatorText("Player functions"); ImGui.Checkbox("Freeze health", ref freezeHP); ImGui.Checkbox("Freeze booster fuel", ref freezebfuel); ImGui.Checkbox("Stop booster fuel from increasing", ref freezebfuelinc); ImGui.SeparatorText("options for betas"); ImGui.Checkbox("disable 290 counter", ref disable290); ImGui.Separator(); if (ImGui.Button("exit")) { System.Environment.Exit(0); } } } }