fix
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@ -34,11 +34,11 @@ namespace Campofinale
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public class CharactersOptions
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{
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Include)]
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public int defaultLevel = 1;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Include)]
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public bool giveAllCharacters = true;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Include)]
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public List<string> characters = new List<string>()
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{
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"chr_0002_endminm",
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@ -149,6 +149,11 @@ namespace Campofinale.Game.Character
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guid = GetOwner().random.Next();
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this.weaponGuid = GetOwner().inventoryManager.AddWeapon(ResourceManager.charGrowthTable[id].defaultWeaponId, 1).guid;
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this.curHp = CalcAttributes()[AttributeType.MaxHp].val;
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if (level < 20) breakNode = "";
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if (level >= 20 && level <= 40) breakNode = "charBreak20";
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if (level > 40 && level <= 60) breakNode = "charBreak40";
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if (level > 60 && level <= 70) breakNode = "charBreak60";
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if (level > 70) breakNode = "charBreak70";
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}
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public int GetSkillMaxLevel()
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{
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