# Scene list |ID |Workability |Json name |Image |Note | |:--|:-----------|:-----------------------|:------------------------------|------| |99 |True |base01_dg001 |![Image](./LevelImages/99.png) |Id's 99, 220, 160 - same scene| |220|True |base01_dg002 |![Image](./LevelImages/220.png)| | |98 |True |base01_lv001 |![Image](./LevelImages/98.png) | | |160|True |base01_lv002 |![Image](./LevelImages/160.png)| | |167|True |blackbox_assebling_1 |![Image](./LevelImages/167.png)|Id's 167-151 (all `blackbox`) - it's the same scene| |156|True |blackbox_assebling_2 |![Image](./LevelImages/156.png)| | |159|True |blackbox_asseblingbomb_1| | | |89 |True |blackbox_basic_1 | | | |90 |True |blackbox_belt_1 | | | |169|True |blackbox_belt_2 | | | |157|True |blackbox_bus_1 | | | |165|True |blackbox_bus_2 | | | |94 |True |blackbox_cmpt_1 | | | |161|True |blackbox_connector_1 | | | |166|True |blackbox_converger_1 | | | |153|True |blackbox_filling_1 | | | |162|True |blackbox_filling_2 | | | |168|True |blackbox_filling_3 | | | |195|True |blackbox_filling_4 | | | |202|True |blackbox_filling_5 | | | |95 |True |blackbox_grinder_1 | | | |96 |True |blackbox_hub_1 | | | |199|True |blackbox_liquidcleaner_1| | | |97 |True |blackbox_miner_1 | | | |150|True |blackbox_miner_2 | | | |197|True |blackbox_miner_3 | | | |194|True |blackbox_mix_1 | | | |203|True |blackbox_mix_2 | | | |204|True |blackbox_pipe_1 | | | |201|True |blackbox_pipe_2 | | | |164|True |blackbox_planter_1 | | | |196|True |blackbox_planter_2 | | | |92 |True |blackbox_power_1 | | | |163|True |blackbox_powerstation_1 | | | |93 |True |blackbox_shaper_1 | | | |200|True |blackbox_shaper_2 | | | |152|True |blackbox_splitter_1 | | | |198|True |blackbox_squirter_1 | | | |91 |True |blackbox_storager_1 | | | |158|True |blackbox_thickener_1 | | | |151|True |blackbox_winder_1 | | | |210|True |dung01_bdg001 |![Image](./LevelImages/210.png)| | |209|True |dung01_bdg002 |![Image](./LevelImages/209.png)|One of the largest available scenes| |175|True |dung01_bdg003 |![Image](./LevelImages/175.png)| | |117|True |dung01_cdg001 |![Image](./LevelImages/117.png)| | |118|True |dung01_cdg002 |![Image](./LevelImages/118.png)| | |120|True |dung01_cdg003 |![Image](./LevelImages/120.png)| | |75 |True |dung01_cdg004 |![Image](./LevelImages/75.png) | | |77 |True |dung01_cdg005 |![Image](./LevelImages/77.png) | | |76 |True |dung01_cdg006 |![Image](./LevelImages/76.png) | | |123|True |dung01_cdg007 |![Image](./LevelImages/123.png)| | |122|True |dung01_cdg008 |![Image](./LevelImages/122.png)| | |119|(?) |dung01_cdg009 | |Isn't loading for some reason| |121|True |dung01_cdg010 |![Image](./LevelImages/121.png)| | |130|True |dung01_rdg001 |![Image](./LevelImages/130.png)| | |131|True |dung01_rdg002 |![Image](./LevelImages/131.png)| | |129|True |dung01_sdg001 |![Image](./LevelImages/129.png)| | |141|True |dung01_sdg002 | |Same scene as 129| |142|True |dung01_sdg003 | |Same scene as 129| |140|True |dung01_sdg004 |![Image](./LevelImages/140.png)| | |143|True |dung01_sdg005 | |Same scene as 140| |144|True |dung01_sdg006 | |Same scene as 140| |87 |True |indie_dg002 |![Image](./LevelImages/87.png) | | |216|True |indie_dg003 |![Image](./LevelImages/216.png)| | |128|True |indie_race001 |![Image](./LevelImages/128.png)| | |124|False |indie_rpg001 | | | |21 |True |map01_lv001 (Valley IV - The Hub)|![Image](./LevelImages/21.png)|All main maps (map01_lv*) loads only through ingame map| |2 |True |map01_lv002 (Valley IV - Valley Pass)|![Image](./LevelImages/2.png)| | |3 |True |map01_lv003 (Valley IV - Aburrey Quarry)|![Image](./LevelImages/3.png)| | |34 |True |map01_lv005 (Valley IV - Originium Science Park)|![Image](./LevelImages/34.png)| | |35 |True |map01_lv006 (Valley IV - Origin Lodespring)|![Image](./LevelImages/35.png)| | |28 |True |map01_lv007 (Valley IV - Power Plateau)|![Image](./LevelImages/28.png)| | |101|True |map02_lv001 |![Image](./LevelImages/101.png)| | ## Additional Information You can achieve a teleportation effect by editing the `players` entry in the `Campofinale` collection of your MongoDB (or just use /tp command). This allows you to explore areas that are normally blocked off by Invisible Walls, such as `dung01_bdg001`: ![Image](./LevelImages/210_1.png) ``` position:Object x:-851 y:142 z:101 rotation:Object x:0 y:182 z:0 curSceneNumId:210 ``` `dung01_bdg003` ![Image](./LevelImages/175_1.png) ``` position:Object x:-63 y:202 z:337 rotation:Object x:0 y:148 z:0 curSceneNumId:175 ```