Campofinale/Campofinale/Game/Inventory/InventoryList.cs

181 lines
5.1 KiB
C#

using Campofinale.Packets.Sc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Campofinale.Game.Inventory
{
public class InventoryList
{
public List<Item> items = new();
public Dictionary<int, Item> bag = new();
public int maxBagSize = 30;
public Player player;
public InventoryList(Player player)
{
this.player = player;
}
public enum FindType
{
Items,
FactoryDepots,
Bag
}
public void UpdateInventoryPacket()
{
}
public void UpdateBagInventoryPacket()
{
player.Send(new PacketScItemBagScopeSync(this.player,Resource.ItemValuableDepotType.Invalid));
}
private void AddToBagAvailableSlot(Item item)
{
for (int i = 0; i < maxBagSize; i++)
{
if (!bag.ContainsKey(i))
{
bag.Add(i, item);
return;
}
}
}
///
///<summary>Add a item directly to the bag if there is enough space or increment current stack value</summary>
///
public bool AddToBag(Item item)
{
Item existOne = Find(i=>i.id == item.id && i.amount < item.GetItemTable().maxStackCount,FindType.Bag);
if (existOne != null)
{
if(existOne.amount+item.amount > item.GetItemTable().maxStackCount)
{
int max = existOne.GetItemTable().maxStackCount;
int toAddInNewSlotAmount = existOne.amount + item.amount - max;
item.amount = toAddInNewSlotAmount;
if (SlotAvailableInBag())
{
existOne.amount = max;
AddToBagAvailableSlot(item);
UpdateBagInventoryPacket();
return true;
}
else
{
return false;
}
}
else
{
existOne.amount += item.amount;
UpdateBagInventoryPacket();
return true;
}
}
else
{
if(bag.Count < maxBagSize)
{
AddToBagAvailableSlot(item);
UpdateBagInventoryPacket();
return true;
}
else
{
return false;
}
}
}
public bool SlotAvailableInBag()
{
bool availableSlot = false;
for (int i = 0; i < maxBagSize; i++)
{
if (!bag.ContainsKey(i))
{
return true;
}
}
return availableSlot;
}
public Item FindInAll(Predicate<Item> match)
{
var item = items.Find(match);
if (item != null)
{
return item;
}
var itemB = bag.Values.ToList().Find(match);
if (itemB != null)
{
return itemB;
}
return null;
}
public Item Find(Predicate<Item> match,FindType findType = FindType.Items)
{
switch (findType)
{
case FindType.Items:
var item = items.Find(match);
if (item != null)
{
return item;
}
break;
case FindType.FactoryDepots:
//TODO
break;
case FindType.Bag:
var itemB = bag.Values.ToList().Find(match);
if (itemB != null)
{
return itemB;
}
break;
}
return null;
}
///<summary>
///Add an item to the inventory (or increment it's amount if it's not an instance type, else add a new one or add to bag if it's a Factory item
///</summary>
public Item Add(Item item)
{
if (item.StorageSpace() == Resource.ItemStorageSpace.BagAndFactoryDepot)
{
AddToBag(item);
return null;
}
if (item.InstanceType())
{
items.Add(item);
return item;
}
else
{
Item exist=Find(i=>i.id==item.id);
if (exist != null)
{
exist.amount += item.amount;
return exist;
}
else
{
items.Add(item);
return item;
}
}
}
}
}