Campofinale/Campofinale/Packets/Cs/HandleCsCharPotentialUnlock.cs
2025-03-11 20:11:05 +01:00

44 lines
1.2 KiB
C#

using Campofinale.Game.Character;
using Campofinale.Network;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Google.Protobuf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Campofinale.Packets.Cs
{
public class HandleCsCharPotentialUnlock
{
[Server.Handler(CsMsgId.CsCharPotentialUnlock)]
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsCharPotentialUnlock req = packet.DecodeBody<CsCharPotentialUnlock>();
Character character = session.chars.Find(c => c.guid == req.CharObjId);
if (character != null)
{
character.potential=req.Level;
//TODO consume Item ID
ScCharPotentialUnlock unlock = new()
{
CharObjId = req.CharObjId,
Level = req.Level,
};
session.Send(ScMsgId.ScCharPotentialUnlock, unlock);
}
}
}
}