44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Campofinale.Game.Character;
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using Campofinale.Network;
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using Campofinale.Packets.Sc;
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using Campofinale.Protocol;
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using Google.Protobuf;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Campofinale.Packets.Cs
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{
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public class HandleCsCharPotentialUnlock
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{
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[Server.Handler(CsMsgId.CsCharPotentialUnlock)]
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public static void Handle(Player session, CsMsgId cmdId, Packet packet)
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{
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CsCharPotentialUnlock req = packet.DecodeBody<CsCharPotentialUnlock>();
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Character character = session.chars.Find(c => c.guid == req.CharObjId);
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if (character != null)
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{
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character.potential=req.Level;
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//TODO consume Item ID
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ScCharPotentialUnlock unlock = new()
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{
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CharObjId = req.CharObjId,
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Level = req.Level,
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};
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session.Send(ScMsgId.ScCharPotentialUnlock, unlock);
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}
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}
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}
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}
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