Campofinale/Campofinale/Game/Entities/EntityNpc.cs
2025-03-07 20:49:49 +01:00

67 lines
1.6 KiB
C#

using Campofinale.Protocol;
using Campofinale.Resource;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Entities
{
public class EntityNpc : Entity
{
public string templateId;
public EntityNpc()
{
}
public EntityNpc(string templateId, ulong worldOwner, Vector3f pos, Vector3f rot,int scene,ulong guid)
{
this.guid = (ulong)guid;
this.level = 1;
this.worldOwner = worldOwner;
this.Position = pos;
this.Rotation = rot;
this.BornPos = pos;
this.BornRot = rot;
this.templateId = templateId;
this.sceneNumId = scene;
}
public SceneNpc ToProto()
{
SceneNpc proto = new SceneNpc()
{
CommonInfo = new()
{
Hp = 100,
Id = guid,
Templateid = templateId,
BelongLevelScriptId=belongLevelScriptId,
SceneNumId =sceneNumId,
Position = Position.ToProto(),
Rotation = Rotation.ToProto(),
Type = (int)type,
},
};
return proto;
}
public override void Damage(double dmg)
{
}
public override void Heal(double heal)
{
}
}
}