Campofinale/docs/LevelsTable.md
2025-03-07 20:49:49 +01:00

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# Scene list
|ID |Workability |Json name |Image |Note |
|:--|:-----------|:-----------------------|:------------------------------|------|
|99 |True |base01_dg001 |![Image](./LevelImages/99.png) |Id's 99, 220, 160 - same scene|
|220|True |base01_dg002 |![Image](./LevelImages/220.png)| |
|98 |True |base01_lv001 |![Image](./LevelImages/98.png) | |
|160|True |base01_lv002 |![Image](./LevelImages/160.png)| |
|167|True |blackbox_assebling_1 |![Image](./LevelImages/167.png)|Id's 167-151 (all `blackbox`) - it's the same scene|
|156|True |blackbox_assebling_2 |![Image](./LevelImages/156.png)| |
|159|True |blackbox_asseblingbomb_1| | |
|89 |True |blackbox_basic_1 | | |
|90 |True |blackbox_belt_1 | | |
|169|True |blackbox_belt_2 | | |
|157|True |blackbox_bus_1 | | |
|165|True |blackbox_bus_2 | | |
|94 |True |blackbox_cmpt_1 | | |
|161|True |blackbox_connector_1 | | |
|166|True |blackbox_converger_1 | | |
|153|True |blackbox_filling_1 | | |
|162|True |blackbox_filling_2 | | |
|168|True |blackbox_filling_3 | | |
|195|True |blackbox_filling_4 | | |
|202|True |blackbox_filling_5 | | |
|95 |True |blackbox_grinder_1 | | |
|96 |True |blackbox_hub_1 | | |
|199|True |blackbox_liquidcleaner_1| | |
|97 |True |blackbox_miner_1 | | |
|150|True |blackbox_miner_2 | | |
|197|True |blackbox_miner_3 | | |
|194|True |blackbox_mix_1 | | |
|203|True |blackbox_mix_2 | | |
|204|True |blackbox_pipe_1 | | |
|201|True |blackbox_pipe_2 | | |
|164|True |blackbox_planter_1 | | |
|196|True |blackbox_planter_2 | | |
|92 |True |blackbox_power_1 | | |
|163|True |blackbox_powerstation_1 | | |
|93 |True |blackbox_shaper_1 | | |
|200|True |blackbox_shaper_2 | | |
|152|True |blackbox_splitter_1 | | |
|198|True |blackbox_squirter_1 | | |
|91 |True |blackbox_storager_1 | | |
|158|True |blackbox_thickener_1 | | |
|151|True |blackbox_winder_1 | | |
|210|True |dung01_bdg001 |![Image](./LevelImages/210.png)| |
|209|True |dung01_bdg002 |![Image](./LevelImages/209.png)|One of the largest available scenes|
|175|True |dung01_bdg003 |![Image](./LevelImages/175.png)| |
|117|True |dung01_cdg001 |![Image](./LevelImages/117.png)| |
|118|True |dung01_cdg002 |![Image](./LevelImages/118.png)| |
|120|True |dung01_cdg003 |![Image](./LevelImages/120.png)| |
|75 |True |dung01_cdg004 |![Image](./LevelImages/75.png) | |
|77 |True |dung01_cdg005 |![Image](./LevelImages/77.png) | |
|76 |True |dung01_cdg006 |![Image](./LevelImages/76.png) | |
|123|True |dung01_cdg007 |![Image](./LevelImages/123.png)| |
|122|True |dung01_cdg008 |![Image](./LevelImages/122.png)| |
|119|(?) |dung01_cdg009 | |Isn't loading for some reason|
|121|True |dung01_cdg010 |![Image](./LevelImages/121.png)| |
|130|True |dung01_rdg001 |![Image](./LevelImages/130.png)| |
|131|True |dung01_rdg002 |![Image](./LevelImages/131.png)| |
|129|True |dung01_sdg001 |![Image](./LevelImages/129.png)| |
|141|True |dung01_sdg002 | |Same scene as 129|
|142|True |dung01_sdg003 | |Same scene as 129|
|140|True |dung01_sdg004 |![Image](./LevelImages/140.png)| |
|143|True |dung01_sdg005 | |Same scene as 140|
|144|True |dung01_sdg006 | |Same scene as 140|
|87 |True |indie_dg002 |![Image](./LevelImages/87.png) | |
|216|True |indie_dg003 |![Image](./LevelImages/216.png)| |
|128|True |indie_race001 |![Image](./LevelImages/128.png)| |
|124|False |indie_rpg001 | | |
|21 |True |map01_lv001 (Valley IV - The Hub)|![Image](./LevelImages/21.png)|All main maps (map01_lv*) loads only through ingame map|
|2 |True |map01_lv002 (Valley IV - Valley Pass)|![Image](./LevelImages/2.png)| |
|3 |True |map01_lv003 (Valley IV - Aburrey Quarry)|![Image](./LevelImages/3.png)| |
|34 |True |map01_lv005 (Valley IV - Originium Science Park)|![Image](./LevelImages/34.png)| |
|35 |True |map01_lv006 (Valley IV - Origin Lodespring)|![Image](./LevelImages/35.png)| |
|28 |True |map01_lv007 (Valley IV - Power Plateau)|![Image](./LevelImages/28.png)| |
|101|True |map02_lv001 |![Image](./LevelImages/101.png)| |
## Additional Information
You can achieve a teleportation effect by editing the `players` entry in the `Campofinale` collection of your MongoDB (or just use /tp command). This allows you to explore areas that are normally blocked off by Invisible Walls, such as `dung01_bdg001`:
![Image](./LevelImages/210_1.png)
```
position:Object
x:-851
y:142
z:101
rotation:Object
x:0
y:182
z:0
curSceneNumId:210
```
`dung01_bdg003`
![Image](./LevelImages/175_1.png)
```
position:Object
x:-63
y:202
z:337
rotation:Object
x:0
y:148
z:0
curSceneNumId:175
```